head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.

Optimization · Pure Optimization
Classic RTS economy optimisation with modest micro demands.
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); Tzar: The Burden of the Crown leans Optimization (Pure Optimization).
Metal Gear Solid V: The Phantom Pain leans a little harder on execution, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
Tzar: The Burden of the Crown
RTS macro speed matters, far below esport ceilings
Tzar: The Burden of the Crown leans a little harder on reads, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
Tzar: The Burden of the Crown
Human skirmishes reward scouting opponents' intentions
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
Tzar: The Burden of the Crown
Map fog hides enemy development until scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
Tzar: The Burden of the Crown
Economy build orders and race tech choices decide games
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.