head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
A survival-crafting loop where resource budgeting matters more than combat skill.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Metal Gear Survive leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Survive
Spear-and-fence combat is deliberate, not twitchy
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Survive
Wanderers are mindless scripted zombies
Terraria
Bosses use scripted attacks; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Survive
Dust exploration hides resources until scouted
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Metal Gear Survive
Base-building, crafting chains and resource budgeting carry survival
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.