head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Arcade run-and-gun whose one-credit clears demand total spawn memorization and twitch.

Execution · Pure Mechanics
A pure time-attack arcade racer testing flawless car control on precision platform tracks.
Metal Slug 3 leans Execution (Pure Mechanics); Trackmania Turbo leans Execution (Pure Mechanics).
Trackmania Turbo leans a little harder on execution, though the gap is small.
Metal Slug 3
one-hit deaths demand frame-level dodging and aim
Trackmania Turbo
Platform-racer precision; every millisecond of input matters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 3
every enemy wave is scripted
Trackmania Turbo
Ghost-only competition; no adaptive opponent
Metal Slug 3 leans a little harder on variance, though the gap is small.
Metal Slug 3
branching paths vary runs slightly
Trackmania Turbo
Deterministic tracks with no hidden randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 3
memorizing spawns is the path to a one-credit clear
Trackmania Turbo
Finding the fastest line and technique per track is fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.