head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A run-and-gun arcade shooter that is almost pure twitch execution.

Execution · Pure Mechanics
A pure execution test of translating physical skating intuition into analog stick inputs.
Metal Slug 5 leans Execution (Pure Mechanics); Skate 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
precise dodge/shoot run-and-gun demands
Skate 3
Analog stick flicks for trick inputs demand fine motor precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
enemy waves are fully scripted patterns
Skate 3
No adaptive opponent; competitive modes are score chases
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
minor drop and spawn randomness
Skate 3
Physics jank can produce unexpected results on complex terrain
Skate 3 leans a little harder on optimization, though the gap is small.
Metal Slug 5
weapon pickup and route memorization
Skate 3
Trick selection and line routing benefit from planning but aren't deep systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.