head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A run-and-gun arcade shooter that is almost pure twitch execution.

Execution · Pure Mechanics
Classic Tetris execution under audiovisual flow, speed still decides everything.
Metal Slug 5 leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Metal Slug 5 leans a little harder on execution, though the gap is small.
Metal Slug 5
precise dodge/shoot run-and-gun demands
Tetris Effect
Piece placement under speed and Zone timing is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
enemy waves are fully scripted patterns
Tetris Effect
Solo experience with no opponent to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
minor drop and spawn randomness
Tetris Effect
Randomised bag is bounded and quickly mappable
Tetris Effect leans a little harder on optimization, though the gap is small.
Metal Slug 5
weapon pickup and route memorization
Tetris Effect
Stacking theory and Zone usage have known optimal lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.