head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.

Execution · Practiced Mastery
Pure time-trial racing testing relentless execution of an ever-more-optimised line.
Metal Slug leans Execution (Practiced Mastery); TrackMania United Forever leans Execution (Practiced Mastery).
TrackMania United Forever leans a little harder on execution, though the gap is small.
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
TrackMania United Forever
Frame-perfect lines over hundreds of restarts are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Enemies follow fixed arcade scripts, never adapt
TrackMania United Forever
Time trials against ghosts - no one adapts to you
Metal Slug leans a little harder on variance, though the gap is small.
Metal Slug
Spawns are nearly deterministic once a stage is learned
TrackMania United Forever
Deterministic physics with literally nothing hidden
TrackMania United Forever leans a little harder on optimization, though the gap is small.
Metal Slug
One-credit clears come from memorising routes and spawn patterns
TrackMania United Forever
Finding the theoretical fastest line is the meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.