head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Claustrophobic post-apocalyptic shooter where bullets double as currency.

Execution · Practiced Mastery
A survival horror shooter about managing trust and paranoia among squadmates.
Metro 2033 leans Execution (Practiced Mastery); The Thing: Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metro 2033
scarce-ammo gunfights punish sloppy aim
The Thing: Remastered
aim and movement in survival combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metro 2033
mutants and bandits follow scripts
The Thing: Remastered
scripted creature AI, no true adaptation
The Thing: Remastered leans a little harder on variance, though the gap is small.
Metro 2033
hidden moral points and supplies first run
The Thing: Remastered
trust system and infection randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metro 2033
ammo-as-currency economy and stealth routing
The Thing: Remastered
squad trust management and resource strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.