head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Open-zone Metro entry trading tunnels for a cross-Russia survival journey.

Execution · Practiced Mastery
A survival horror shooter about managing trust and paranoia among squadmates.
Metro Exodus leans Execution (Practiced Mastery); The Thing: Remastered leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metro Exodus
open-zone gunplay and stealth takedowns
The Thing: Remastered
aim and movement in survival combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metro Exodus
human and mutant AI is mappable
The Thing: Remastered
scripted creature AI, no true adaptation
The Thing: Remastered leans a little harder on variance, though the gap is small.
Metro Exodus
weather and patrols add mild uncertainty
The Thing: Remastered
trust system and infection randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metro Exodus
crafting, scavenging, and approach planning
The Thing: Remastered
squad trust management and resource strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.