head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Tense, linear Metroid hunted through a station by a clone of yourself.

Execution · Practiced Mastery
A 1998 single-player sci-fi shooter exploring an alien planet with agile enemies.
Metroid Fusion leans Execution (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
demanding bosses for a 2D Metroid
Unreal
Aim and dodging against fast Skaarj carry encounters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
SA-X stalking runs on fixed scripts
Unreal
Scripted alien AI never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
first-encounter dread fades once mapped
Unreal
First-run level surprises map out quickly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
guided structure still rewards route and pattern knowledge
Unreal
Weapon choice, secrets, and route knowledge trivialise replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.