head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
The Game Boy expedition that turns Metroid into a methodical extermination checklist deep inside SR388.

Optimization · Practiced Mastery
Darker Prime sequel built on mirrored light and dark world traversal.
Metroid II: Return of Samus leans Optimization (Pure Optimization); Metroid Prime 2: Echoes leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid II: Return of Samus
Cramped Game Boy combat against Metroid forms.
Metroid Prime 2: Echoes
lock-on combat, harsher but still forgiving aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid II: Return of Samus
Creatures follow fixed behaviours.
Metroid Prime 2: Echoes
Ing follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid II: Return of Samus
Disorienting unknown caverns until mapped.
Metroid Prime 2: Echoes
dark-world hazards surprise until learned
Metroid II: Return of Samus leans a little harder on optimization, though the gap is small.
Metroid II: Return of Samus
Hunting all 39 Metroids is methodical route work.
Metroid Prime 2: Echoes
dual-world routing and key hunts reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.