head to head

Metroid II: Return of Samus cover artvsRatchet & Clank: Rift Apart cover art

Metroid II: Return of SamusvsRatchet & Clank: Rift Apart

Metroid II: Return of Samus leans Optimization (Pure Optimization); Ratchet & Clank: Rift Apart leans Optimization (Practiced Mastery).

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION7 /10
Metroid II: Return of SamusRatchet & Clank: Rift Apart

Axis by axis

Execution4 vs 5

Ratchet & Clank: Rift Apart leans harder on execution: Dodging, rift-tether mobility, and weapon aim.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization7 vs 6

Metroid II: Return of Samus leans harder on optimization: Hunting all 39 Metroids is methodical route work.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Metroid II: Return of Samus

full breakdown

Ratchet & Clank: Rift Apart