head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.

Optimization · Practiced Mastery
A lo-fi survival horror game where strict inventory limits and puzzle knowledge define the mastery curve.
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); Signalis leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Signalis
Careful aim and kiting in limited inventory combat matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Signalis
Replika AI follows aggressive scripted loops, not player modelling
Middle-earth: Shadow of Mordor leans a little harder on variance, though the gap is small.
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Signalis
Enemy respawn timing and some item locations add limited uncertainty
Signalis leans a little harder on optimization, though the gap is small.
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
Signalis
Inventory management, puzzle solutions and route planning are central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.