Gamorium's take

A lo-fi survival horror game where strict inventory limits and puzzle knowledge define the mastery curve.
the cheat-test profile
Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.
cheat: Aimbot - perfect inputs
Careful aim and kiting in limited inventory combat matter
cheat: Out-predict an adaptive opponent
Replika AI follows aggressive scripted loops, not player modelling
cheat: See what's hidden / map the RNG
Enemy respawn timing and some item locations add limited uncertainty
cheat: A perfect solver / coach
Inventory management, puzzle solutions and route planning are central
Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.
These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.
The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.
Ranked by shared genre first, then by how closely the cheat-test profile matches - a cross-genre tag means a pick matched on skill profile alone.

Resident Evil 7: Biohazard
Practiced Mastery · first-person survival horror

Middle-earth: Shadow of Mordor
Practiced Mastery · open-world action