head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A first-person haunted-house survival game solved by crafting optimisation and scripted-enemy routing.

Optimization · Practiced Mastery
A lo-fi survival horror game where strict inventory limits and puzzle knowledge define the mastery curve.
Resident Evil 7: Biohazard leans Optimization (Practiced Mastery); Signalis leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
First-person aiming and blocking under Molded pressure matters
Signalis
Careful aim and kiting in limited inventory combat matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Family AI follows scripted stalker scripts, never adapts to you
Signalis
Replika AI follows aggressive scripted loops, not player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Limited item locations are unknown on first visits
Signalis
Enemy respawn timing and some item locations add limited uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Resident Evil 7: Biohazard
Resource crafting, tape management and route sequencing are fully learnable
Signalis
Inventory management, puzzle solutions and route planning are central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.