head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.

Optimization · Practiced Mastery
Progressing through a contaminated open world by solving its scenario tech tree and optimising base builds.
Middle-earth: Shadow of War leans Optimization (Practiced Mastery); Once Human leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Once Human
Third-person shooting and dodge rolls require real aim and timing
Middle-earth: Shadow of War leans a little harder on reads, though the gap is small.
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Once Human
Deviant creatures follow scripted attack patterns only
Once Human leans a little harder on variance, though the gap is small.
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Once Human
Deviant spawn composition and loot tables carry meaningful randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of War
Army building and siege planning layer on top
Once Human
Scenario tech tree, base construction, and gear crafting are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.