head to head
TowerFall Ascension asks more than Midnight Ghost Hunt, and the gap is execution.

Reads · Pure Mind Games
An asymmetric hide-and-seek multiplayer game built on predicting human hiders and hunters.

Execution · Competitive PvP
Couch-competitive archery brawler decided by twitch arrows and reading your friends.
Midnight Ghost Hunt leans Reads (Pure Mind Games); TowerFall Ascension leans Execution (Competitive PvP).
TowerFall Ascension leans clearly harder on execution.
Midnight Ghost Hunt
Shooting and chasing need moderate aim
TowerFall Ascension
Arrow aim, dodges, and arrow catches are razor-tight
Midnight Ghost Hunt leans a little harder on reads, though the gap is small.
Midnight Ghost Hunt
Hide-and-seek versus humans is constant mutual prediction
TowerFall Ascension
Couch PvP is constant mutual prediction and baiting
Midnight Ghost Hunt leans a little harder on variance, though the gap is small.
Midnight Ghost Hunt
Possessable object hiding spots add hidden information
TowerFall Ascension
Random powerup chests and variants spice rounds
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Ghost Hunt
Map knowledge and ability use reward some planning
TowerFall Ascension
Small fixed arenas leave little system to solve
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.