head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A run-and-gun execution test with memorised stages and weapon routing.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.
Midnight Resistance leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Resistance
Rotary aiming under heavy scripted fire is the core demand
Rayman Origins
Fluid run-jump-glide chains
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Resistance
Every enemy and boss is a fixed pattern
Rayman Origins
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Resistance
Runs are identical once stages are memorised
Rayman Origins
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Midnight Resistance
Key management and weapon-shop choices route the run
Rayman Origins
Lum routing for perfection
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.