head to head
The Elder Scrolls V: Skyrim asks more than Might and Magic VII: For Blood and Honor, and the gap is execution.

Optimization · Pure Optimization
An open-world party blobber where promotion paths and skill routing matter far more than aim.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Might and Magic VII: For Blood and Honor leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Might and Magic VII: For Blood and Honor
Pausable party combat; minimal dexterity.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Might and Magic VII: For Blood and Honor
Enemies charge on fixed logic.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Might and Magic VII: For Blood and Honor leans a little harder on variance, though the gap is small.
Might and Magic VII: For Blood and Honor
Loot rolls and unknown dungeon contents first time.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Might and Magic VII: For Blood and Honor leans a little harder on optimization, though the gap is small.
Might and Magic VII: For Blood and Honor
Class promotions, skill points, and routing are fully solvable.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.