head to head

Might & Magic: Heroes VI cover artvsTotal Extreme Wrestling 2013 cover art

Might & Magic: Heroes VIvsTotal Extreme Wrestling 2013

Might & Magic: Heroes VI leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).

EXECUTION1 /10READS3 /10VARIANCE4 /10OPTIMIZATION8 /10
Might & Magic: Heroes VITotal Extreme Wrestling 2013

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 9

Total Extreme Wrestling 2013 leans harder on optimization: Booking, finances and roster strategy define success

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Might & Magic: Heroes VI

full breakdown

Total Extreme Wrestling 2013