head to head
Might & Magic: Heroes VIvsTotal Extreme Wrestling 2013
Might & Magic: Heroes VI leans Optimization (Pure Optimization); Total Extreme Wrestling 2013 leans Optimization (Pure Optimization).
Might & Magic: Heroes VITotal Extreme Wrestling 2013
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 9
Total Extreme Wrestling 2013 leans harder on optimization: Booking, finances and roster strategy define success
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

