head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Tests party building and turn-by-turn resource play across explorable fixed dungeons.

Optimization · Pure Optimization
A small-plot city builder where specialization economics and traffic engineering decide success.
Might & Magic X: Legacy leans Optimization (Pure Optimization); SimCity (2013) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic X: Legacy
Turn-based grid steps - no dexterity needed
SimCity (2013)
Mouse planning; no dexterity demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic X: Legacy
Monsters use fixed behaviours, never adapt
SimCity (2013)
No opponent; multiplayer regions cooperate.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic X: Legacy
Dungeon contents are scripted-but-unknown until explored
SimCity (2013)
Agent simulation quirks behave unpredictably.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic X: Legacy
Party builds, skill grandmastery and turn economy are the whole game
SimCity (2013)
Specialization chains and traffic layouts reward systematic planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.