head to head
The Elder Scrolls V: Skyrim asks more than Might & Magic X: Legacy, and the gap is execution.

Optimization · Pure Optimization
Tests party building and turn-by-turn resource play across explorable fixed dungeons.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Might & Magic X: Legacy leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Might & Magic X: Legacy
Turn-based grid steps - no dexterity needed
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Might & Magic X: Legacy
Monsters use fixed behaviours, never adapt
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Might & Magic X: Legacy leans a little harder on variance, though the gap is small.
Might & Magic X: Legacy
Dungeon contents are scripted-but-unknown until explored
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Might & Magic X: Legacy leans a little harder on optimization, though the gap is small.
Might & Magic X: Legacy
Party builds, skill grandmastery and turn economy are the whole game
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.