head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Side-scrolling brawler timing against fully scripted enemy waves.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.
Mighty Morphin Power Rangers: The Movie leans Execution (Pure Mechanics); Shank leans Execution (Pure Mechanics).
Shank leans a little harder on execution, though the gap is small.
Mighty Morphin Power Rangers: The Movie
Crowd control and boss dodging are timing tests
Shank
Combo juggling and dodge timing carry every brawl
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Morphin Power Rangers: The Movie
Putties attack on simple fixed scripts
Shank
Enemies and bosses attack on fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Morphin Power Rangers: The Movie
Stages are identical every playthrough
Shank
Hand-built levels with no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mighty Morphin Power Rangers: The Movie
Morph-meter management is a thin resource layer
Shank
Weapon-swap combo routing rewards some lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.