head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
A top-down action shooter testing aim and cover timing in noir gunfights.

Execution · Pure Mechanics
Reflex-driven point-to-point racing through heavily scripted setpieces.
Milanoir leans Execution (Pure Mechanics); Need for Speed: The Run leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Milanoir
Twin-stick aiming and cover timing drive firefights
Need for Speed: The Run
Reaction driving through traffic and setpieces is the test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Milanoir
Enemies follow scripts, no adaptive prediction
Need for Speed: The Run
Rivals rubber-band on scripts, nothing to out-think
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Milanoir
Enemy spawn timing adds minor chaos
Need for Speed: The Run
Scripted events surprise once, then are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Milanoir
Cover use and weapon choice reward planning
Need for Speed: The Run
Checkpoint routes and car choice are quickly solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.