head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.

Variance · Systems & Chaos
Short procedural co-op runs where mapping event outcomes outweighs combat skill.
Minecraft Dungeons leans Optimization (Practiced Mastery); Moon Hunters leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Moon Hunters
Light action combat with simple dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Enemies are scripted hordes
Moon Hunters
No adaptive opponent in co-op myth-building
Moon Hunters leans a little harder on variance, though the gap is small.
Minecraft Dungeons
Random loot and enchantment rolls drive power
Moon Hunters
Procedural maps and event rolls reshape each short run
Minecraft Dungeons leans a little harder on optimization, though the gap is small.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
Moon Hunters
Personality builds and event outcomes map over replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.