head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.

Optimization · Systems & Chaos
Isolating targets amid randomised crowds using traps and patience.
Minecraft Dungeons leans Optimization (Practiced Mastery); Party Hard leans Optimization (Systems & Chaos).
Minecraft Dungeons leans a little harder on execution, though the gap is small.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Party Hard
Walking and stabbing need timing but little dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Enemies are scripted hordes
Party Hard
Partygoers wander on RNG, not adaptive minds
Party Hard leans a little harder on variance, though the gap is small.
Minecraft Dungeons
Random loot and enchantment rolls drive power
Party Hard
Random traps, events and witness behaviour vary each level
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
Party Hard
Trap usage and isolation tactics converge to known strategies
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.