head to head
Minecraft DungeonsvsParty Hard
Minecraft Dungeons leans Optimization (Practiced Mastery); Party Hard leans Optimization (Systems & Chaos).
Minecraft DungeonsParty Hard
Axis by axis
Execution4 vs 3
Minecraft Dungeons leans harder on execution: Dodge-rolls and kiting through mob swarms
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Party Hard leans harder on variance: Random traps, events and witness behaviour vary each level
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

