head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.

Optimization · Systems & Chaos
Surviving 1000 randomised rooms by mapping each monster's fixed rules.
Minecraft Dungeons leans Optimization (Practiced Mastery); Spooky's Jump Scare Mansion leans Optimization (Systems & Chaos).
Minecraft Dungeons leans a little harder on execution, though the gap is small.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Spooky's Jump Scare Mansion
Chase sequences need only basic evasion movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Enemies are scripted hordes
Spooky's Jump Scare Mansion
Specimens follow rules-based behaviour, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Random loot and enchantment rolls drive power
Spooky's Jump Scare Mansion
Random room draws and specimen spawns vary each descent
Minecraft Dungeons leans a little harder on optimization, though the gap is small.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
Spooky's Jump Scare Mansion
Learning each specimen's rules converges runs into routine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.