head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.

Optimization · Systems & Chaos
Community logistics and risk management against randomised zombie pressure.
Minecraft Dungeons leans Optimization (Practiced Mastery); State of Decay 2: Juggernaut Edition leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
State of Decay 2: Juggernaut Edition
Combat is loose; positioning beats precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft Dungeons
Enemies are scripted hordes
State of Decay 2: Juggernaut Edition
Zombies swarm on script, never adapt
State of Decay 2: Juggernaut Edition leans a little harder on variance, though the gap is small.
Minecraft Dungeons
Random loot and enchantment rolls drive power
State of Decay 2: Juggernaut Edition
Survivor traits, sieges and map events are randomised
State of Decay 2: Juggernaut Edition leans a little harder on optimization, though the gap is small.
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
State of Decay 2: Juggernaut Edition
Base building, resource routing and risk management dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.