head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An open sandbox where mastering crafting and building systems dominates over any physical skill.

Optimization · Pure Optimization
A prequel horror story built on mirror-world traversal and disposable melee weapons.
Minecraft: Java Edition leans Optimization (Pure Optimization); Silent Hill: Origins leans Optimization (Pure Optimization).
Silent Hill: Origins leans a little harder on execution, though the gap is small.
Minecraft: Java Edition
barely relevant, building/PvP negligible for most
Silent Hill: Origins
Breakable-weapon melee asks little precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft: Java Edition
no adaptive opponent, sandbox play
Silent Hill: Origins
Enemies are scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft: Java Edition
world gen and mob spawns randomized
Silent Hill: Origins
Hidden layouts and mirror-world switches surprise once
Minecraft: Java Edition leans a little harder on optimization, though the gap is small.
Minecraft: Java Edition
redstone, base/resource routing solvable systems
Silent Hill: Origins
Weapon inventory and puzzle routes converge quickly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.