head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An open sandbox where mastering crafting and building systems dominates over any physical skill.

Optimization · Pure Optimization
Tests daily-schedule routing and crafting-chain planning to engineer each escape.
Minecraft: Java Edition leans Optimization (Pure Optimization); The Escapists: The Walking Dead leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft: Java Edition
barely relevant, building/PvP negligible for most
The Escapists: The Walking Dead
Top-down movement with mild zombie-dodging pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft: Java Edition
no adaptive opponent, sandbox play
The Escapists: The Walking Dead
Walkers are mindless scripted threats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft: Java Edition
world gen and mob spawns randomized
The Escapists: The Walking Dead
Item spawns and walker placement vary modestly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Minecraft: Java Edition
redstone, base/resource routing solvable systems
The Escapists: The Walking Dead
Crafting chains, schedules and escape routing are the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.