head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Minimalist transit puzzle; route topology under spawning pressure.

Optimization · Pure Optimization
Engineering precise gas, liquid, and power circuits to keep a subterranean colony alive indefinitely.
Mini Metro leans Optimization (Pure Optimization); Oxygen Not Included leans Optimization (Pure Optimization).
Mini Metro leans a little harder on execution, though the gap is small.
Mini Metro
light real-time line-drawing
Oxygen Not Included
All inputs are build-order clicks; no twitch required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Metro
no adversary
Oxygen Not Included
No adversary of any kind exists in the colony
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mini Metro
station spawn pattern
Oxygen Not Included
Asteroid seed and geyser placement carry meaningful but bounded randomness
Oxygen Not Included leans a little harder on optimization, though the gap is small.
Mini Metro
line topology and routing
Oxygen Not Included
Gas, liquid, and power engineering are essentially a solvable engineering puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.