head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
Real-time deck duels testing counter-play prediction against draw-order variance.

Reads · Mind & Math
Naval PvP with positional warfare.
Minion Masters leans Optimization (Mind & Math); World of Warships leans Reads (Mind & Math).
World of Warships leans a little harder on execution, though the gap is small.
Minion Masters
Placement timing matters but inputs are simple
World of Warships
Slow aim with long lead times
World of Warships leans a little harder on reads, though the gap is small.
Minion Masters
Live human opponents bait, counter and adapt each match
World of Warships
Map positioning and spotting are reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Minion Masters
Card draw order decides what answers you hold
World of Warships
Shell dispersion and matchmaker swings
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Minion Masters
Deckbuilding and mana-efficiency math drive the meta
World of Warships
Captain skills and ship builds deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.