head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Open-world reboot of Mirror's Edge centered on free-running across the city of Glass.

Execution · Practiced Mastery
A 1998 single-player sci-fi shooter exploring an alien planet with agile enemies.
Mirror's Edge Catalyst leans Execution (Practiced Mastery); Unreal leans Execution (Practiced Mastery).
Mirror's Edge Catalyst leans a little harder on execution, though the gap is small.
Mirror's Edge Catalyst
Flow-state parkour with timing-based combat
Unreal
Aim and dodging against fast Skaarj carry encounters
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mirror's Edge Catalyst
Enemies are scripted obstacles
Unreal
Scripted alien AI never adapts to you
Unreal leans a little harder on variance, though the gap is small.
Mirror's Edge Catalyst
Open world is static once explored
Unreal
First-run level surprises map out quickly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mirror's Edge Catalyst
Time trials reward optimal route discovery
Unreal
Weapon choice, secrets, and route knowledge trivialise replays
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.