head to head
Monster Train 2vsX-COM: UFO Defense
Monster Train 2 leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
Monster Train 2X-COM: UFO Defense
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Monster Train 2 leans harder on variance: New clan pairings and relic randomness expand run variation
Optimization9 vs 8
Monster Train 2 leans harder on optimization: Layered synergy solving across dual-clan builds deepens from the original
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

