head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.

Optimization · Pure Optimization
An open-world Caribbean sandbox of ship duels, sword fights, trading, and treasure hunting.
Moonlighter leans Optimization (Pure Optimization); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Dodge-heavy dungeon combat
Sid Meier's Pirates!
Sword duel timing and ship-handling minigames
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Enemies are scripted patterns
Sid Meier's Pirates!
AI captains follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Random dungeon layouts and loot rolls
Sid Meier's Pirates!
Treasure locations, wind, and town states roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Price discovery and shop economy are the real game
Sid Meier's Pirates!
Trade routes, faction standing, and career planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.