head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.

Optimization · Systems & Chaos
Community logistics and risk management against randomised zombie pressure.
Moonlighter leans Optimization (Pure Optimization); State of Decay 2: Juggernaut Edition leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Dodge-heavy dungeon combat
State of Decay 2: Juggernaut Edition
Combat is loose; positioning beats precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Enemies are scripted patterns
State of Decay 2: Juggernaut Edition
Zombies swarm on script, never adapt
State of Decay 2: Juggernaut Edition leans a little harder on variance, though the gap is small.
Moonlighter
Random dungeon layouts and loot rolls
State of Decay 2: Juggernaut Edition
Survivor traits, sieges and map events are randomised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Moonlighter
Price discovery and shop economy are the real game
State of Decay 2: Juggernaut Edition
Base building, resource routing and risk management dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.