head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A turn-based tactics puzzle about chaining weapon transforms against bug waves.

Optimization · Pure Optimization
Handheld SMT where smirk RNG stings but fusion planning and weakness knowledge carry you.
Morphblade leans Optimization (Pure Optimization); Shin Megami Tensei IV leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Morphblade
Turn-based movement removes any twitch demand
Shin Megami Tensei IV
Menu combat with no execution ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Morphblade
Bugs follow scripted behaviour, not modelling you
Shin Megami Tensei IV
Demon negotiation is random personality scripts.
Shin Megami Tensei IV leans a little harder on variance, though the gap is small.
Morphblade
Enemy spawn waves have randomised composition
Shin Megami Tensei IV
Smirk procs and negotiation RNG swing fights hard.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Morphblade
Planning movement to chain weapon transforms optimally is the puzzle
Shin Megami Tensei IV
Fusion apps, weakness charts, and builds solve the game.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.