head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A turn-based tactics puzzle about chaining weapon transforms against bug waves.

Optimization · Pure Optimization
Long-horizon empire optimization over a randomly dealt but mappable map.
Morphblade leans Optimization (Pure Optimization); Sid Meier's Civilization leans Optimization (Pure Optimization).
Morphblade leans a little harder on execution, though the gap is small.
Morphblade
Turn-based movement removes any twitch demand
Sid Meier's Civilization
Turn-based clicking, zero physical demand
Sid Meier's Civilization leans a little harder on reads, though the gap is small.
Morphblade
Bugs follow scripted behaviour, not modelling you
Sid Meier's Civilization
AI leaders follow mappable personalities, not adaptive minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Morphblade
Enemy spawn waves have randomised composition
Sid Meier's Civilization
Map generation and combat rolls hide early information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Morphblade
Planning movement to chain weapon transforms optimally is the puzzle
Sid Meier's Civilization
Tech routing, expansion and economy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.