head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A gentle hidden-object hunt through painted insect scenes with light puzzles.

Optimization · Practiced Mastery
An atmospheric mood piece with light puzzles, testing patience more than skill.
Morphopolis leans Optimization (Systems & Chaos); Superbrothers: Sword & Sworcery EP leans Optimization (Practiced Mastery).
Superbrothers: Sword & Sworcery EP leans a little harder on execution, though the gap is small.
Morphopolis
Clicking painted scenes needs no dexterity
Superbrothers: Sword & Sworcery EP
Simple timed parries are the only dexterity ask
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Morphopolis
No opponent of any kind
Superbrothers: Sword & Sworcery EP
No opponent - a mood piece, not a contest
Morphopolis leans a little harder on variance, though the gap is small.
Morphopolis
Hidden objects are scripted-but-unknown until spotted
Superbrothers: Sword & Sworcery EP
Moon-phase secrets are hidden until discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Morphopolis
Simple puzzle chains have single fixed answers
Superbrothers: Sword & Sworcery EP
Light environmental puzzles with gentle solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.