head to head
StarCraft II: Wings of Liberty asks more than Mortal Kombat 1, and the gap is optimization.

Execution · Grand Arena
A tag-assisted fighter blending execution with read-based mixups.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Mortal Kombat 1 leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans a little harder on execution, though the gap is small.
Mortal Kombat 1
Kameo timing and combo execution gate damage.
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat 1
Adaptive opponents bait pokes and wakeups.
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
StarCraft II: Wings of Liberty leans a little harder on variance, though the gap is small.
Mortal Kombat 1
Effectively no randomness in matches.
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Mortal Kombat 1
Kameo synergy, frame data, and punish theory.
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.