head to head
The Lord of the Rings: Conquest asks more than Mortal Kombat: Shaolin Monks, and the gap is reads.

Execution · Practiced Mastery
Combo execution through scripted Outworld brawls, alone or in co-op.

Execution · Competitive PvP
Class-based battlefield brawling where picking counters beats raw skill.
Mortal Kombat: Shaolin Monks leans Execution (Practiced Mastery); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Shaolin Monks
Combo juggling and launcher timing carry combat
The Lord of the Rings: Conquest
Class combos and timing carry battlefield skirmishes
The Lord of the Rings: Conquest leans clearly harder on reads.
Mortal Kombat: Shaolin Monks
Bosses telegraph fixed Outworld patterns
The Lord of the Rings: Conquest
Multiplayer class counters involve light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mortal Kombat: Shaolin Monks
Encounters repeat identically once learned
The Lord of the Rings: Conquest
Objective maps are fixed and visible
Mortal Kombat: Shaolin Monks leans a little harder on optimization, though the gap is small.
Mortal Kombat: Shaolin Monks
Move unlocks, co-op synergies and boss patterns reward study
The Lord of the Rings: Conquest
Class-counter knowledge and objective sequencing are shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.