head to head
Mortal Kombat: Shaolin MonksvsThe Lord of the Rings: Conquest
Mortal Kombat: Shaolin Monks leans Execution (Practiced Mastery); The Lord of the Rings: Conquest leans Execution (Competitive PvP).
Mortal Kombat: Shaolin MonksThe Lord of the Rings: Conquest
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 3
The Lord of the Rings: Conquest leans harder on reads: Multiplayer class counters involve light human prediction
Variance1 vs 1
Even - both lean on variance about the same.
Optimization4 vs 3
Mortal Kombat: Shaolin Monks leans harder on optimization: Move unlocks, co-op synergies and boss patterns reward study
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

