head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Bullet-hell dodging fed by a solvable gun-crafting system across random rooms.

Execution · Practiced Mastery
Deliberate spatial puzzle-shooting stretched into randomised roguelike runs.
Mothergunship leans Execution (Practiced Mastery); SuperHot: Mind Control Delete leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mothergunship
Dodging bullet-hell rooms while jumping demands real twitch skill
SuperHot: Mind Control Delete
Time-moves-when-you-move still demands precise spatial play
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Mothergunship
Robots follow fixed firing scripts with no adaptation
SuperHot: Mind Control Delete
Red guys follow simple deterministic behaviour
Mothergunship leans a little harder on variance, though the gap is small.
Mothergunship
Randomised rooms and shop offers shape every run
SuperHot: Mind Control Delete
Roguelike runs randomise levels, hacks and spawns
Mothergunship leans a little harder on optimization, though the gap is small.
Mothergunship
Gun-crafting combinations are a solvable engineering puzzle
SuperHot: Mind Control Delete
Hack synergies and room-clear sequencing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.