head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Sandbox medieval sim spanning personal swordplay up to running a kingdom's economy.

Optimization · Pure Optimization
Survival crafter with creature-collecting automation.
Mount & Blade II: Bannerlord leans Optimization (Pure Optimization); Palworld leans Optimization (Pure Optimization).
Mount & Blade II: Bannerlord leans a little harder on execution, though the gap is small.
Mount & Blade II: Bannerlord
Directional melee blocking and mounted combat
Palworld
Light shooter combat inputs
Mount & Blade II: Bannerlord leans a little harder on reads, though the gap is small.
Mount & Blade II: Bannerlord
Multiplayer duels add some human prediction
Palworld
PvE AI, optional PvP servers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade II: Bannerlord
Procedural campaign politics and battles
Palworld
Pal spawns and breeding RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade II: Bannerlord
Economy, army composition, and kingdom management dominate
Palworld
Base automation, breeding chains, gear progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.