head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.

Optimization · Pure Optimization
Combining campaign economy optimization with real-time battle micro and army-composition depth.
Mount & Blade: Warband leans Optimization (Pure Optimization); Total War: Warhammer leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Directional blocking with a real skill ceiling
Total War: Warhammer
Real-time battles demand unit micro, flanking, and spell timing
Total War: Warhammer leans a little harder on reads, though the gap is small.
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
Total War: Warhammer
Human PvP adds reads; AI follows static attack patterns on campaign
Total War: Warhammer leans a little harder on variance, though the gap is small.
Mount & Blade: Warband
Emergent campaign events and lord politics
Total War: Warhammer
Random campaign events and hero skill rolls add moderate variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
Total War: Warhammer
Army composition, skill tree routing, and campaign economy are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.