head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Sandbox warfare testing directional combat skill atop an optimisable army and trade economy.

Execution · Practiced Mastery
A real-time action JRPG where mastering guard cancels and arte combos against scripted enemies defines high-level play.
Mount & Blade leans Optimization (Practiced Mastery); Tales of Symphonia leans Execution (Practiced Mastery).
Tales of Symphonia leans a little harder on execution, though the gap is small.
Mount & Blade
Directional blocking and couched-lance timing demand real skill
Tales of Symphonia
3D combat movement, guard-canceling, and combo timing are central skills
Mount & Blade leans a little harder on reads, though the gap is small.
Mount & Blade
AI lords and battle tactics are mappable scripts
Tales of Symphonia
All enemy and boss patterns are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade
World events, prices and tournaments shuffle each campaign
Tales of Symphonia
Random item drops and some enemy move randomness present
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Mount & Blade
Army composition, trade economy and fief management drive conquest
Tales of Symphonia
Arte trees, Unison Attacks, and equipment crafting are the optimization layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.