head to head
Mount Your Friends asks more than Steep, and the gap is reads.

Execution · Pure Mechanics
Absurd physics limb control tested under a timer atop a tower of friends.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Mount Your Friends leans Execution (Pure Mechanics); Steep leans Execution (Pure Mechanics).
Mount Your Friends leans a little harder on execution, though the gap is small.
Mount Your Friends
QWOP-like limb control under a timer is the entire challenge
Steep
Landing tricks and threading lines at speed is hands-first
Mount Your Friends leans clearly harder on reads.
Mount Your Friends
Rivals shape the tower but climbing is solo execution
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Mount Your Friends
The stack you face is visible, nothing hidden
Steep
Fixed terrain, deterministic physics
Steep leans a little harder on optimization, though the gap is small.
Mount Your Friends
Grip-route planning up the pile helps marginally
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.