head to head
Murdered: Soul SuspectvsThe Council
Murdered: Soul Suspect leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Murdered: Soul SuspectThe Council
Axis by axis
Execution1 vs 0
Murdered: Soul Suspect leans harder on execution: Walking and clue-clicking; demon stealth is trivial
Reads0 vs 1
The Council leans harder on reads: NPCs have vulnerabilities and immunities, but fully scripted.
Variance3 vs 4
The Council leans harder on variance: Hidden character traits and unknown consequences until learned.
Optimization4 vs 5
The Council leans harder on optimization: Skill points, effort resources and exploiting known weaknesses are systemic.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

