head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Guided detective clue-hunting with hidden answers and minimal challenge.

Optimization · Systems & Chaos
A social-intrigue RPG where you spend skill resources to exploit dinner guests' scripted psychological weaknesses.
Murdered: Soul Suspect leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Murdered: Soul Suspect leans a little harder on execution, though the gap is small.
Murdered: Soul Suspect
Walking and clue-clicking; demon stealth is trivial
The Council
Menu-driven confrontations; no dexterity.
The Council leans a little harder on reads, though the gap is small.
Murdered: Soul Suspect
Demons follow simple fixed patrols
The Council
NPCs have vulnerabilities and immunities, but fully scripted.
The Council leans a little harder on variance, though the gap is small.
Murdered: Soul Suspect
Clues and case answers are hidden until found
The Council
Hidden character traits and unknown consequences until learned.
The Council leans a little harder on optimization, though the gap is small.
Murdered: Soul Suspect
Deduction sequences are guided puzzles with known answers
The Council
Skill points, effort resources and exploiting known weaknesses are systemic.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.