head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Guided detective clue-hunting with hidden answers and minimal challenge.

Variance · Systems & Chaos
A relaxed visual search for hidden cats in a fixed illustrated scene.
Murdered: Soul Suspect leans Optimization (Systems & Chaos); Travellin Cats in Paris leans Variance (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Murdered: Soul Suspect
Walking and clue-clicking; demon stealth is trivial
Travellin Cats in Paris
Pointing and clicking at a leisurely pace
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Murdered: Soul Suspect
Demons follow simple fixed patrols
Travellin Cats in Paris
A static illustration cannot adapt
Travellin Cats in Paris leans a little harder on variance, though the gap is small.
Murdered: Soul Suspect
Clues and case answers are hidden until found
Travellin Cats in Paris
Cat hiding spots are unknown until spotted
Murdered: Soul Suspect leans a little harder on optimization, though the gap is small.
Murdered: Soul Suspect
Deduction sequences are guided puzzles with known answers
Travellin Cats in Paris
Systematic screen-scanning is the only technique
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.