head to head
Neither is simply harder - they are hard in different places. Murderous Pursuits demands more reads; Worms W.M.D demands more execution.

Reads · Pure Mind Games
Victorian passengers stalk assigned quarry aboard a time-travelling ship while blending in to dodge their own hunters.

Reads · Competitive PvP
Modern Worms with crafting and vehicles, keeping the classic turn-based destructible-terrain warfare.
Murderous Pursuits leans Reads (Pure Mind Games); Worms W.M.D leans Reads (Competitive PvP).
Worms W.M.D leans clearly harder on execution.
Murderous Pursuits
Timing kills and escapes takes modest motor skill.
Worms W.M.D
Shot arcs, rope swings and vehicle control demand precision
Murderous Pursuits leans clearly harder on reads.
Murderous Pursuits
Blending among NPCs against humans hunting YOU is constant mind-games.
Worms W.M.D
Multiplayer turns hinge on out-guessing rival worm placement
Murderous Pursuits leans a little harder on variance, though the gap is small.
Murderous Pursuits
Unknown hunter identity and random weapon spawns hide threats.
Worms W.M.D
Wind, crates and random terrain reshape options
Worms W.M.D leans a little harder on optimization, though the gap is small.
Murderous Pursuits
Vignette routes and scoring systems reward learned play.
Worms W.M.D
Crafting and weapon budgeting reward planned turns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.