head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Cute two-button rhythm game where everything reduces to hitting notes on beat.

Execution · Pure Mechanics
Pure rhythmic timing against fixed musical cues, minigame after minigame.
Muse Dash leans Execution (Pure Mechanics); Rhythm Heaven Megamix leans Execution (Pure Mechanics).
Muse Dash leans a little harder on execution, though the gap is small.
Muse Dash
Two-lane rhythm hits at high BPM are pure hands
Rhythm Heaven Megamix
Beat-perfect input timing is the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Muse Dash
Charts never adapt
Rhythm Heaven Megamix
No opponent - only the music
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Muse Dash
Fully deterministic note charts
Rhythm Heaven Megamix
Every minigame plays identically each attempt
Muse Dash leans a little harder on optimization, though the gap is small.
Muse Dash
Character buffs and chart memorization help margins
Rhythm Heaven Megamix
Cues are learned quickly; timing remains the wall
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.