head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A harrowing mecha military story that pays off all investment from the prior two entries.

Optimization · Pure Optimization
An open-ended needs-and-money system that rewards efficient scheduling.
Muv-Luv Alternative leans Optimization (Pure Optimization); The Sims leans Optimization (Pure Optimization).
The Sims leans a little harder on execution, though the gap is small.
Muv-Luv Alternative
No physical demands; pure narrative experience
The Sims
Clicking menus has no physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Muv-Luv Alternative
BETA enemies are scripted threats, not adaptive opponents
The Sims
Sims run need-driven scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Muv-Luv Alternative
Hidden timeline information and outcome uncertainty drive tension
The Sims
Event rolls add flavour, all quickly mapped
The Sims leans a little harder on optimization, though the gap is small.
Muv-Luv Alternative
Following the correct route flags through a linear but choice-gated story
The Sims
Need scheduling, career grinding and money loops are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.